Quest! Roleplaying For Children
Quest! was designed to introduce children to roleplaying. While playing with our group one day, we noticed that we had captured our childrens’ attention. While the youngest was fascinated with moving figurines and rolling dice, her sibling was asking some tough questions about the actions of the party – questions dealing with combat and why we were using violence to accomplish our goals.
Children love roleplaying. But adult tabletop games are not designed with kids in mind. Quest! was built for kids between 4-10 years old, and helps them learn how to play while having fun and without resorting to violence against their opponents!
We decided that in order to introduce kids to roleplaying games, we needed an easy (and non-violent) structure, one that let them learn and explore as well as roleplay with the various creatures they encountered along the way. And thus, Quest! was born.
Goals
The primary goal was to teach children how to roleplay, but we decided that we could also bolster useful skills that would have a positive impact on their lives outside gaming. These skills are:
- Counting the pips on the dice and moving their tokens
- Taking turns and learning patience
- Problem-solving skills
- Working together to reach a common goal
- Learning to apply empathy and negotiation
What is included
Quest is designed to be a complete game system, ready to play with just a little bit of assembly (the pages of the game map need to be taped together, and the counters need to be cut out). If you purchase the PDF version, you will need one six-sided die. Included with the game are:
- Easy to understand rules that will have you playing in about 10 minutes
- A page of counters representing all of the tokens you will use
- Six map pages, designed to place together to form the game map
- Large sizes templates for use with Shrinky-Dink™ paper, should you desire more permanent tokens
- Black and white versions of the tokens and maps, so your children can personalize them
- A few black and white illustrations from the game for coloring
Expandability
Quest! is not just about fairies – it can be modified by the creative parent to provide a wide variety of adventures. Also, future versions are planned which will include maps and counters for different Quest! characters, such as pirates, space explorers, and undersea adventures. So check back with us if you enjoy this, because we plan to release more!
Price and Ordering
Quest is available in Kindle format $5.00 US on Amazon. Simply click the Buy Now button to purchase it. then download the FREE ZIP copies of the map pages and counters to print directly to your printer! If you email us after puchase, we will send you the most current PDF version free of charge! With the PDF version, you can print the entire game directly to your printer. Please note: the free ZIP files do not include the rules or extra files.
All registered users are entitled to a free copy of the extra PDF documents for printing on ShrinkyDink™ craft paper! The links are to your left
Mythus 2025
Mythus 2025 is a rules supplement with information expanding on the core Mythus rules. The material here was compiled by Dave's personal notes and house rules beginning during the pandemic, when his 30-year campaign moved to an online format. After the first set of house rules were complete, they were again expanded with the addition of Castings found that had never been officially added. Thus, the reason for the revision.
- Heka and the Framework
- Materia and Reservoirs
- Over 170 new or improved castings for Alchemy, Herbalism. Heka-Forging ...and more
- Expanded information for the Gemsmithing Knowledge/Skill
- Introducing The Toxicologist Vocation
- Rules changes and additions for Bombs & Gases, Poisons & Protectives
Mythus Complete Volume 1
Mythus Complete Volume 1 contains additions and changes to the core rules, with information organized by corresponding section and page numbers in Book one of the original printed publication.
Includes rules clarifications, new vocations, new K/s Areas, with complete tables for:
- K/S by Trait
- Weapons
- Armor
Mythus Complete Volume 2
Mythus Complete Volume 2 contains additions and changes to the magick rules, with information organized by corresponding section and page numbers in Book two of the original printed publication.
Includes rules clarifications, new and adjusted castings, info on Familiars.









